In this board there is the rules, the plot and announcements. We recommend that you take a look every now and then, as new rules may be coming in. It saves sending PM's out to everyone on the site!
You can talk about anything here, from games, to tryouts, to steals, to RP help, to RP searches, and even adoptions! Everyone can post here, even guests! This is a hot spot for bored members who has nothing to reply to! Its also good, to stood members spamming for more points!
If you want to show off a very snazzy site, then come here and Advertise. If you want to Affilate then please put our banner up, follow our rules and give us your banner code! Guests enabled/Disabled.
If you have too many charries to deal with or you are going away for awhile and want them to keep active then post their stats in here, and wait for someone to adopt. Someone will adopt the charrie!
If you have alot of Characters and you want to keep a log of whats happening to them, then please start a thread in here. Just start one thread, and don't reply to other peoples threads. Its rude.
These lands are owned by equines that are not the type to be messed with, for they are dark of heart and relentless. In no way, shape or form does this King take allies and to not be considered an enemy, you must ask. Even then, make sure to play your cards right.
Spinning Hell is just like it's name implies; a dark land full of darkness, destruction and despair. Once you have dared to place your daggers upon these lands, there will be no escape, unless of course, you are banished by the King and Queen themselves; then you're lucky to get out alive. Spinning Hell is cloaked in bountiful foliage and edible sources of food, with plenty of dense trees for shelter, but alas, there is only two sources of water. Both look pure and refreshing, but one of these pools of water contain an unknown bacteria that will cause you to became deathly ill. It is only safe to search for the water source if you are a herd member. Do you dare to chance it by yourself? The cure for the poisonous waters lays deep within the crevasses of the lands, but be aware, for the King shall show no mercy. To rule beneath this mighty King you must choose your words carefully and approach with caution, for he doesn't let just anyone have lands and when he does, he doesn't trust fully, just enough to give you a piece of land. Just be certain he will be watching to see if you mess up.
The winters are deadly and brutal, for it will never leave your mind once you have experienced a winter storm on the lands of Spinning Hell. Foals are never safe upon these lands without the watchful eye of their family to steer them away from any danger, whether it be poisonous food source, deadly waters or predator's, you have to keep on your daggers at all times. Other then this, the unrelenting terrain of Spinning Hell is indeed, beautiful to those of the dark alliance, but yet horrid to any other. Welcome to the gates of Hell where the King will show no mercy. Enter at your own risk.
Satan's Hell is just as it's name describes; a tangible way of saying you live on 'hell on earth.' The entrance is marked only be a silvered uprooted tree trunk, the roots exposed and the trunk decaying, emitting a foul stench that is just barely tolerable even to the darks who live here. High towering cliffs are located at the southern end of these grounds, rounding off the only 'secure' part of Satan's Hell where the herd could come to gather for a meeting or to just relax without the constant rigidity as you await the demon's of the night to come and take away your soul, for if they shall sweep the unrelenting terrain, the Devil may just want to keep your soul.
A carpet of emerald grass stretches across the lands for as far as the eye can see. A large water source can be located in the deadly river that runs on the western outskirt of the lands where there is also a pool of water that is kept warm from the nearby dormant volcano, yet be careful what time of the year you decide to tread these waters, for you can never be too safe. It has been known that many foolish equine's have died, not heeding the King's warning of caution, for the water's rise in temperature from time to time, going from a pleasant warmth to a fiery pool of boiling water when the volcano becomes unsettled; trembling the ground with it's menacing snarl.
Upon the eastern edge of Satan's Hell is a boggy moorland leading away, but alas it is still reachable within the lands, so keep your young ones close to you at all times. The muddy waters will suck at your daggers and hold you in place until night falls. When the new moon a rises bright within the sky, eerie wails can be heard across the vast land; screams of torture and pain that resound against the eardrums in fear. If you dare to venture through the boggy moorland you can reach the slave cells located within the misted forest where the tree's are dense and the predators are bountiful.
In the early morning sunlight, Hell's Depth's is deceiving, appearing to be a haven found among the dark of lands with it's crystalline lake that lays in the center of the terrain. The warm ray's of the sun cast down to warm the residents within, giving the false security of peace and serenity as they graze upon the emerald grass that lies upon the shoreline of the massive lake that stretches wide. This is where the main water source can be found. There are many numerous creeks that run into the lake, feeding it to keep it from drying up. In the background on all three sides, towering mountains may be seen and those that are both brave and strong may find a good viewing point upon them, but alas, be careful, for many bear's and cougar's prowl the mountain terrain at all times, looking for an easy source of food.
Upon this land there are a sparse amount of trees, which makes for a blistering summer weather with little to no shade, depending upon the position of the sun. It has been known that the lake it liable to get low and there have been thoughts that sooner or later it may dry completely up, but it has never come to it. Dark caves can be found upon the western border of Hell's Depths where the slave's are kept, a dense forest covering all but a small section that would be easily missed to the unobservant eye.
Yet at night is when the true darkness comes out over the lands... Eerie screams and howls can be heard from different parts of the land, whether they are from the tortured cries of the slaves or from a victorous predator that is claiming it's kill, the noise is unevitable. As the waning moon begins to peak within the twilit sky, a dense fog coats the land in eerieness. The waning moonlight fails to penetrate the velvet black of the shadows. Only those who have walked the lands before can manuever at dark without falling to prey. Be careful of your step, there are ditches that are naturally cut into the uneven terrain of Hell's Depths and near the entrance there is a pit that has no reason for being there besides to fill up with mud and leaves during the winter months. This is when many will die, for the pit is around ten feet deep and has broken shards of rocks within. The pit almost looks like it was a scoop of land was removed from the terrain, but it is completely natural. A lot of the foals are curious about this unknown pit, but once you fall in, there is almost no way back out, so place your feet carefully...
Killer's Mountain is a land full of darkness and yet it appears light in a way. The entrance is shadowed on either side by two dying trunks of Cypress trees, their silvered trunks rotting. Their is a mixture of foliage here, being Cypress, fir, beech, yew and others. This land appears to be a vast oblivion; a haven to the darks and yet it is only a comfort to those of the darkest of minds. Splitting the land in half horizontally is a raging river, deadly to even the strongest of swimmers. The river ends farther down the dark valley in a high and deadly waterfall. There are many paths cut into the steep walls of the canyon that surrounds Killer's Mountain on three sides, making it easier to lay in wait of the predators that roam these lands. The equines worst enemy, being that of bears, happens to share the same lands along with the occasional wolf or two. In these lands it is eat or be eaten, to be the prey or the predator. Wild brambles run dense within the thick forest along the western border, those who enter hardly ever return, but yet there is an opening in the middle of the forest, that is safe and protected where those who want to be left alone in solitude can go in comfort. This is the darks haven; well as close to it as you can get. Also, lush emerald grass carpets the valley floor, decieving to the eye until you venture in, then when you realize your mistake, it is already too late. So whether you like the cliffs, the valley, the hills or the forest, the mountains or the waterfalls, all of this resides within Killer's Mountain; the lands that when the moon rising, the temperature drops to a biting frost and eerie screams ring across the lands from the slave caves that are located behind the spray of the magnificent waterfall, not easily noticed to the unobserving eye. Do you dare to venture within?
Sabbra means weep so this lands real name is weeping falls. Behind the curtain of water spray is a wide and large cave that is hidden from trespassers, only the king and queen knows where it is and soon their herd will learn of its location when they go there every night or rainy day. The water is the tears of a thousand souls that have been killed over the years but the tint of blood red shows the blood that has been spilled over the years by every herd that has live in this land. Body's of the dead lay near the waterfall as the older dead bodies bones are scattered across the ground making some parts a soft pearly white sand. The grass is dead but if you find any live grass then your very lucky cause this land is almost dead. Large mountains are the border of this land and there are very few ways to get in, mountain lions live in the caves of these mountains so you better watch you back. The bones of the past kings lay here inside the cave of Sabbra waterfall.
King of Sabbra: Zero Tolerance His Queen: N/A Their Follower: N/A
Vultterra is home to a diverse scenery. Surrounded by a thick, deep wood, void of greenery, one would see it as uninviting. Owls make their homes in the thick, lush canopy, high in the tree tops, while the forest floor is otherwise void of life. Travel farther and you may happen upon your lord, who is a constant guardian of the entrance of this seemingly dead terrain. But venture farther, past the guardian, and the forest dies into a lush meadow. In the midst of said meadow sits a small creek that divides the whole of the terrain in half. On the otherside, large rocks curve the small bank, making it difficult, but not impossible to cross to the otherside. The grass is thick and lush, and clovers sprinkle the floor, standing out in the sunlight that breathes into the clearing. Gernally the sun has no problem shining through the opening, but in windy weather the canopy swings forth, shadowing the clearing. At night, a grand view of the stars can be seen peeking through, if the sky is clear and the wind low.